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The controls once again manage to be annoyingly unresponsive in the on-foot sections, while being far too twitchy whenever you’re in a vehicle, making neither type of gameplay feel great to interact with. While there’s certainly fun to still be had in both the story missions and open world, the all too familiar issues seen repeatedly in the LEGO games over the years also make an unwelcome return. These temporary events offer linked side missions that are bookended by amusing news channel segments, which help make them feel much more interesting than the more traditional open world distractions - even if the nuts and bolts of the gameplay remain largely the same. With so much of the open world devoted to hiding collectibles, you’ll be surprised to find the best part of the free-roam area turns out to be the ‘crime waves’. The collectibles and secrets also spill over into the open world as well, with numerous characters to unlock, races to speed through, and hidden areas to uncover. It’s the same feeling you’d likely get when hitting the jackpot on a one armed bandit, and you’ll find yourself spending way too much time in story missions picking up studs and hunting out any collectibles. There’s something consistently satisfying about smashing up all the scenery in a level, and hearing that satisfying clicking sound as your character collects up the studs that have spilled all over the floor.
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Despite this tried and tested gameplay being wheeled out for the umpteenth occasion, it still manages to be quite fun at times.